I have played a variety of games, but seldom leave a lasting impression however Mount&Blade Warband was one of the most enjoyable games that amazed me. Therefore, I was eager to the sequel to the series. I'm not going to lie that I did not like all the games or DLC available in the first game (like With Fire & Sword and similar). I understand that the creators want to earn money from the same game with different settings and accents. For me, as an avid player, it's not a game that is worth playing. Mount&Blade Warband has a unique feature : combat. Bannerlord hasn't lost the battle experience. This is possibly the most enjoyable aspect of the game, and the most important thing is that the developers have not lost their passion of battle.
These was very effective in the initial part. Even improved. In depth, determine the battle in the report The most important improvements, I'll highlight the increase in infantry strength and archers. They're no longer ineffective and, in"the "wall of shields" formation can be used to repel heavy cavalry. Guarding the castle or town. It was a pleasant surprise to the developers of the defensive mechanics in the castle this is now playable, and fun. An in-depth understanding of the mechanisms of defense can be found here: Conclusion: In comparison to the previous version - it's a major leap in the right direction. Instead of shooting people in the down the stairs sideways You can still shoot with ballistas and catapults and position your troops more comfortable. You can even command them to a place. The downside. Attack on the city. If it's fun to defend, the assault must be normal. However, I wouldn't say the assault is any worse than it is in Warband. However, the assault is the weakest part currently in the game. It's all on your position as commander. The way you deploy your troops, it will affect the outcome of the attack (although how you balance force for the defence of the castle are vital). Furthermore, as a warrior will have no effect. You can kill (if you're a skilled player, such as an archer) 5-10 of your opponents. All in all and it doesn't alter the outcome of the fight. I found the imba of the passageway - to smash the gate and to throw all the inhabitants of the city however, nothing is dependent on your actions. If you decide to capture the castle in a traditional way by climbing the stairs/towers in combat it will be huge.
Also, the stupidity of AI. Your commands won't solve the problem regardless of how difficult you attempt. You can either give the order to attack, with all are divided into three identical sections (left wall, right gate) and attack with atomizing forces, or take these forces and use them to your advantage. The idea of them leading is almost impossible, since moving in front of you could kill quickly. In a nutshell. This video provides a thorough overview of the game's assault The game is being released in the early stages, however it appears to me that the game's developers won't have enough time to make any major adjustments to this part that makes up the gameplay. I am able to understand their design choices however... I don't think it's right. I, as a programmer know that they want to preserve the assault engine, however this option appears more affordable at first. Do you think it's worth it? Yes, it is definitely worth the effort. The graphics have been improved, gorgeous art and an amazing experience of fighting Everything is great. If you've played Warband purchase the game. You will enjoy everything. For those who are new to the game, the entry requirements are quite high. For the first few days it can seem boring because you're not able see the majority of the game. There will be all sorts of rogues and thieves initially, but take a look at the game's guidelines and take a moment to feel free to play if are a fan of combat games. Unusual battles won't be able to leave those who love battles indifferent. Here's a link the Steem page of the game. Thank you for your attention.